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Sharon Collins Special
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Grand Theft Auto
Written by Zeitghost   
The latest installment of the Grand Theft Auto series of computer games landed on my lap a few weeks back with typical violent aplomb after a harum scarum dash around town to find one of the few copies that had not been pre-ordered and pre-drooled over by hoards of nerds. Ironically in my over eagerness to get hold of the game, I was involved in numerous high speed police chases and drive by shootings, mimicking the high octane thrills of GTA IV in a life imitating art stylee.
Once  I made it home - my wanted level long since reduced to a mere statistics on a rap sheet, and I even had time for a hot dog to replenish my sagging energy levels – I began to play the game only to discover that it’s pretty much the same as the other GTA games, if a little bigger, snazzier and nicer looking. This in itself is no bad thing; the kernal of what makes GTA fun is that you can partake in hysterical over the top ultra-violence, so if they had decided to radically overhaul the whole game engine and transform it into a crochet, basket-weaving and St. Bridget’s Cross making simulator, then fans of the series would have been disappointed.
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sunburntface
Grand Theft Auto
May 14 2008 11:09:42
** This thread discusses the Content article: Grand Theft Auto **

I read this article and immediately thought, "paint by numbers competition for Mensa members". Why? Because both are a total f**king waste of time.
Here's to next weeks fascinating insight into how sunshine makes things grow and why Zeitghost likes to eat when hungry.
#52


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